If you’re still confused read this (it’ll explain and juxtapose all the different programs you’ve mentioned and more): Last thing, understand that if you’re modeling exclusively for ROBLOX, Blender is a great choice because well…it’s free, it’s open sourced, it has all the tools you’ll need and it all comes down to you to work at it.
With their program being freesourced it’s getting more plugins, more add ons to refine it that the developers working on the program can continuously ship updates and create more powerful tools.Versus, let’s say C4D which gets an update or two if you’re lucky a year.Īlso if you intend on buying any program, make sure to check if they have a student version so you won’t have to front the bill yourself. There’s so much talk about how Blender is not industry standard, they’re more than approaching it is the fact. TLDR: All in all, you can’t go wrong, Just choose the one that has the ease of use and makes the most sense to you.īlender because it’s “free forever”, they’ve performed equally if not arguably better than 3Ds Max especially with their 2.82 release. It all depends on how well you’ve mastered the program, how long it took you and how much you paid for it.
Most 3D programs work and create the same|similar quality of product.
Post: What is the best software editor to learn or do 3D Modeling? Hey remember making a response on this quite a while ago, if you’d like to read my thorough response here you go: Maya, as far as I know, has superior animation tools compared to blender (secondary pole targets in blender are odd), while blender works mostly as swiss army knife and has a bit of everything. I definitely do think you should learn Maya while you still get the chance with the student version, but other than that, I recommend learning both to see yourself what you dislike and like, and go from there. If/when you start working in a professional studio, then you could switch to maya. Maya LT is explicitly designed for beginners. However, if we were comparing Blender vs Maya vs 3DS Max, 3DS max is a clear winner. If you are pursuing some sort of professional game dev or 3d centric company in the future, Maya might be better in the long run since it’s meant to be industry standard. The Polygon Modelling tools are well-designed in Blender while in Maya LT, the tools are limited. I disliked Blender before because it was okay, not great, but with the release of 2.81 I feel that it is finally getting viable in a commercial sense. The UV editing in blender is still pretty meh compared to Maya but other than that it’s pretty great as far as I can tell.
I’ve been using Maya for probably over 5 years now (and 3Ds Max prior) and I actually switched to Blender 2.8 from Maya recently because it actually felt a lot easier to work with, plus I needed a way to animate stuff using the blender animation plugin. You might also want to look at Autodesk Fusion 360 while it's not an animation package it does have a lot of modeling features, some rendering, and is free for hobbyists.FYI you can’t use assets made in the student version of maya in commercial products, so thats the largest downside other than using it for practice. There's some other low cost programs by other developers (I'll let you do the research on that). You can use Maya LT, which has a lower cost albeit with fewer features. Heck, I'd like to fly helicopters as a hobby. Like every other hobby, less money invested on your part will mean less that you can do, and vice versa.
Just because it's a hobby doesn't mean there's any entitlement to free/nearly-free stuff.
The EDU license is for students to learn, not for "hobby use". You don't while technically possible, it's also unethical. But I already graduated Where can I get this student/hobby license? When trying to download I need to specify where I'm enrolled. Has this changed recently? I would like to use a free version of maya for hobby purposes.